Esports & Education Virtual Conference & Expo ā€“ December 14, 2021
Nov 17, 2021NASEF, Tech & Learning, AV Technology and Systems Contractor News are co-hosting a one-day virtual conference for K-12, higher education, and pro AV professionals offering sessions that explore the tools, trends, and experience in esports and education.
We’ll begin the day with an engaging keynote delivered by Dr. Constance Steinkuehler, Professor in the Department of Informatics at the University of California, Irvine. Steinkuehler will speak on the culture, cognition, and learning in the context of multiplayer online videogames.
Then we have six deep-dive sessions that are sure to help inspire you in developing your esports program or take your current program to the next level:
Anatomy of an Esports Program: Planning, Infrastructure, Software, Hardware and Streaming
This expert panel will discuss defining program goals and matching the technology needed to equip a university or K-12 esports program.
The World of University Esports
From a student-centered, academic endeavor with a modest gaming room to a highly competitive Division 1 university with a varsity-level spectator arena, esports directors from leading universities discuss goals and objectives, challenges, and successes of their respective programs.
Education Though Esports
A group of NASEF Scholastic Fellows will discuss the important core values for a K-12 esports program. NASEF is on a mission to provide opportunities for all students to use esports as a platform to develop STEAM-based skills and social emotional attributes such as communication, collaboration, and problem-solving abilities needed to thrive in work and in life.
Esports Tech Talk
When nanosecond latency, the highest resolution displays, and fully immersive audio matter. This panel of experts discuss the technologies that make the difference between first and second place, and the elements that create an immersive experience for athletes and spectators.
Maximizing Your Esports Investment: Dual-role Computer Lab & Esports Arena
Not every institution has the budget to build a dedicated esports facility or even a room. This panel discusses how esports directors can tag-team with IT to deliver the absolute best dual purpose, computer lab and esports room. Learn about the optimal elements to more than satisfy students and the institution’s CIO.
The Making of The Digital Rube Goldberg Machine Minecraft Contest
The students shine in this panel when you see their projects in action! Jennifer George, granddaughter of the brilliant cartoonist, engineer and inventor Rube Goldberg will present how The Digital Rube Goldberg Machine Minecraft Contest transformed the physical to the digital world. The event is a STEAM competition where students from grades 3-12 compete with machines that they have imagined, designed in Minecraft Education Edition.