NASEF's model of developing an esports club is critical in enhancing student engagement beyond those on a competitive team.
By providing students with a variety of opportunities, clubs are able to nurture growth and give experiences applicable to the esports industry and many other fields.
This isn't just about developing better gamers--it's about cultivating the potential of all students to help them learn, grow, and thrive!
Build your esports community today!
All middle and high schools and community-based organizations located in North America and around the globe are eligible to sign-up to become a “Club” within the North America Scholastic Esports Federation (NASEF).
How Do We Define School or Community-Based Organization?
Middle and High Schools Around the World
Schools that serve students from U.S. grade 6-12 (or international equivalent), including private, public, charter, college-preparatory, homeschool, and virtual recognized by their State or local governing Board of Education. All participating students must be at least 13 years of age.
Community-Based Organizations Around the World
According to 20 U.S.C.A. § 7801(6), the term “community-based organization” means “a public or private nonprofit organization of demonstrated effectiveness that:
- is representative of a community or significant segments of a community; and
- provides educational or related services to individuals in the community.”
Examples of community-based organizations may include but are not limited to:
- Public libraries
- Youth development programs (Girl Scouts, YMCA, Boys & Girls Clubs, 4-H, etc.)
- Faith-based organizations (churches, synagogues, etc.)
- STEM rich institutions (museums, planetariums, etc.)
- Associations (Institute of Electrical and Electronics Engineers, Community Nonprofit Associations, etc.)
Public and private nonprofit organizations are subject to section 501(c)(3) of the Internal Revenue Code. (26 U.S.C.A. § 501(C)(3) if located in the United States, or similar local statute and regulation.
Community-Based Organizations serving students from U.S. grade 6 – 12 (or international equivalent) are eligible to participate. All participating students must be at least 13 years of age.
To participate in NASEF, Community-based organization Clubs shall be comprised of eligible middle and high school students (Please refer to the Student Eligibility guidelines).
- There is no limit to the number of Club Members.
- All club members must meet all participation requirements, which will be certified by the General Manager.
- Completion and execution of the Club Charter.
- Review and adhere to NASEF Mission, Vision, and Values statements.
- Review Code of Conduct.
- Review the club and management toolkit. Identify area(s) of focus for club members. Possibilities include:
- Create a Club (or make your Club stronger)
- Recruit club members
- Develop team website(s)
- Hold a club fundraiser
- Hold a stream
- Hold a club meeting
- Hold a club event
- Hold an info night for parents
- Hold or attend a tournament
- Hold at least one club meeting per week.
- Review supporting toolkits based on interest of club members:
- Esports 101
- Clubs & Teams 101
- Teamwork & Conflict Resolution
- Using Data to Improve Your Game
- Shoutcasting Your Game
- Streaming Your Game
- Planning a Tournament
- Esports Journalism
- Fan Art: World-building and Storytelling
- Fundraising for Your Team
- Marketing Your Team
- How to Make a Team Video
- Making a Website
- Building a Gaming PC
- Being a Successful Esports Athlete
- Compete in NASEF competitions and tournaments as desired.
- Raise student awareness of NASEF events.
- Support competing teams
- Participate in the esports workshops and coaching clinics.
- Maintain the Esports Club webpage.
- Maintain communications with NASEF.
- Review Code of Conduct.
- Preparing on-campus meetings spaces, including but not limited to:
- Providing accessible computers that meet minimum system requirements for applicable game(s), with software downloaded and patched as needed
- Verifying network access to sites necessary for competition
- Review and whitelist additional sites or programs needed to support competitive play
- Hold practices totaling at least two hours per week.
- Participate in the coaching clinics.
Eligibility Requirements for Club Participation and Competition:
All students participating in the North America Scholastic Esports Federation (NASEF) must meet the minimum eligibility requirements for club participation regardless of where the Club is located (school or community-based organization):
- NASEF participation is open to all middle and high students who are 13 years of age or higher.
- The student must enroll in the NASEF Club at their middle or high school or a community-based organization.
- The student is currently enrolled in school as defined in the Club Eligibility guidelines.
- The student maintained satisfactory citizenship (no N or U) during previous grading period at a school or is good standing at the community-based organization.
- The student must have earned a minimum grade point average of U.S. 2.0 (or equivalent in other regions) during the previous grading period preceding his/her participation.
We hold our partners, players, general managers, coaches and beyond to the same standard: ensure our esports environment is inclusive, supportive and excellent. By joining our efforts, please adhere to the Code of Conduct.
Your Club, organization, and all of its members, partners and associates of any type or kind acknowledge and agree to comply with all local, state and federal laws, rules, and regulations governing any and all aspects of your activities.
Our informational webinars are designed for educators, teachers, administrators, directors, and IT leads of schools and community-based organizations across the United States and around the world. Everyone is encouraged to attend.