Learn the 4 Simple Steps to Starting Your Esports Club Today!
Build your esports community today!
NASEF's model of developing an esports club is critical in enhancing student engagement beyond those on a competitive team.
By providing students with a variety of opportunities, clubs are able to nurture growth and give experiences applicable to the esports industry and many other fields.
This isn't just about developing better gamers--it's about cultivating the potential of all students to help them learn, grow, and thrive!
All high schools and community-based organizations located in North America, including the United States, including its territories, Mexico and Canada are eligible to sign-up to become a “Club” within the North America Scholastic Esports Federation (NASEF).
How Do We Define High School or Community-Based Organization?
High schools serving grades 9-12 private, public, charter, college-preparatory, homeschool, and virtual recognized by their State Board of Education.
- American Samoa: High schools serving grades 9-12 can be private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
- Guam: High schools serving grades 9-12 private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
- Northern Mariana Islands: High schools serving grades 9-12 private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
- Puerto Rico: Upper Secondary School serving grades 10-12. They can be private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
- United States Virgin Islands: High schools serving grades 9-12 private, public, charter, college-preparatory, homeschool, and virtual recognized by their Board of Education.
High schools serving grades 9-12. They can be public, private, at-home education, English or French schools recognized by their province.
Preparatoria (High School or Preparatory School) serving grades 10-12. They can be public, private, at-home education, international schools recognized by the Secretaría de Educación Pública (SEP), or by Mexico’s states, through various state departments of education.
United States and the U.S. Territories
According to 20 U.S.C.A § 7801(6), the term “community-based organization” means “a public or private nonprofit organization of demonstrated effectiveness that:
- is representative of a community or significant segments of a community; and
- provides educational or related services to individuals in the community.”
Examples of community-based organizations may include but are not limited to:
- Public libraries
- Youth development programs (Girl Scouts, YMCA, Boys & Girls Clubs, 4-H, etc.)
- Faith-based organizations (churches, synagogues, etc.)
- STEM rich institutions (museums, planetariums, etc.)
- Associations (Institute of Electrical and Electronics Engineers, Community Nonprofit Associations, etc.)
Public and private nonprofit organizations are subject to section 501(c)(3) of the Internal Revenue Code. (26 U.S.C.A. § 501(C)(3).)
Community-Based Organizations serving students in grades 9-12 are eligible to participate.
According to Government of Canada, registered charities are charitable organizations, public foundations, or private foundations that are created and resident in Canada. In addition, non-profit organizations are associations, clubs, or societies that are not charities and are organized and operated exclusively for social welfare, civic improvement, pleasure, recreation, or any other purpose except profit.
Both registered charities and non-profit organizations are eligible to participate.
The following forms of non-governmental, not-for-profit organizations in Mexico are eligible to participate:
- The civil association (AC), established pursuant to state civil codes; and
- The civil society (SC), established pursuant to state civil codes.
To participate in NASEF, Community-based organization Clubs shall be comprised of eligible high school students (Please refer to the Student Eligibility guidelines).
- There is no limit to the number of Club Members, however all Club Members must submit completed student and parent forms to the General Manager who is then responsible for enrolling and managing them in accordance with the General Manager manual/toolkit.
- All club members must meet all participation requirements.
- Completion and execution of the Club Charter.
- Review and adhere to Federation Mission, Vision, and Values statements.
- Review Code of Conduct.
- Review the club and management toolkit. Identify area(s) of focus for club members. Possibilities include:
- Create a Club (or make your Club stronger)
- Recruit club members
- Develop team website(s)
- Hold a club fundraiser
- Hold a stream
- Hold a club meeting
- Hold a club event
- Hold an info night for parents
- Hold or attend a tournament
- Hold at least one club meeting per week.
- Review supporting toolkits based on interest of club members:
- Esports 101
- Clubs & Teams 101
- Teamwork & Conflict Resolution
- Using Data to Improve Your Game
- Shoutcasting Your Game
- Streaming Your Game
- Planning a Tournament
- Esports Journalism
- Fan Art: World-building and Storytelling
- Fundraising for Your Team
- Marketing Your Team
- How to Make a Team Video
- Making a Website
- Building a Gaming PC
- Being a Successful Esports Athlete
- Compete in the Federation competitions and tournaments.
- Support competing team
- Participate in the esports workshops and coaching clinics.
- Maintain the Esports Club webpage.
- Maintain communications with the Federation office.
- Review Code of Conduct.
- Preparing on-campus meetings spaces, including but not limited to:
- Please note: games need routine patching for minor updates, and should occur every 1-2 weeks
- Providing accessible computers that meet minimum system requirements for applicable game(s), with software downloaded and patched as needed
- Verifying network access to sites necessary for competition
- Review and whitelist additional sites or programs needed to support competitive play
- Hold at least one two-hour practice per week.
- Communicate with virtual coach at least once per week.
- Participate in the coaching clinics.
Eligibility Requirements for Club Participation and Competition:
All students participating in the North America Scholastic Esports Federation (NASEF) must meet the minimum eligibility requirements for club participation regardless of where the Club is located (school or community-based organization):
- NASEF participation is open to high school students.
- The high school student must enroll in the NASEF Club at their high school or a community-based organization.
- The high school student is currently enrolled in at least 20 semester units of work at a high school as defined in the Club Eligibility guidelines.
- The high school student maintained satisfactory citizenship (no N or U) during previous grading period at a high school or is good standing at the community-based organization.
- The high school student must have earned a grade point average of 2.0 or better in all subjects during the previous grading period preceding his/her participation.
We hold our partners, players, general managers, coaches and beyond to the same standard: ensure our esports environment is inclusive, supportive and excellent. By joining our efforts, please adhere to the Code of Conduct.
Your Club, organization, and all of its members, partners and associates of any type or kind acknowledge and agree to comply with all local, state and federal laws, rules, and regulations governing any and all aspects of your activities.
Our informational webinars are designed for educators, teachers, administrators, directors, IT leads of high schools and community-based organizations across the United States, the U.S. Territories, Mexico and Canada but everyone is encouraged to attend.